1.3.9
Oct 27, 2026 · seen Nov 1, 2026
Adding a material is clearer. The form opens on what you paid and how much you got (say, $12 for 32 oz), and the unit is always on screen, also when you enter a cost per use. If something is missing, the message now shows above the keyboard instead of hiding under it.<br>
1.3.6
Oct 18, 2026 · seen Oct 21, 2026
Starting with an empty material list? The product editor now asks what you make and adds the basics for your craft, so you can build your first product straight away. You can still add your own materials.<br>
1.3.2
Oct 5, 2026
Pricing your first item is quicker. The name is optional now: leave it empty and it saves as "Product 1", rename it whenever you like. If you leave the editor halfway, your materials and amounts are kept, and the next time you open it you pick up where you left off.<br><br>The "What do you make?" question is back near the top of the welcome screen, so your material list starts
1.3.0
Oct 1, 2026
A fresh look. New icon, a new welcome screen, and every tab in the bottom bar now shows its name. Materials, products and sale channels get handmade clay icons, and empty screens got new artwork too.<br><br>The profit chart on Insights now draws your real month: it climbs on the days you sell and stays flat when you don't. Under the total you'll see revenue, costs and margin side by side,
1.2.8
Sep 23, 2026 · seen Sep 29, 2026
Your free limits are no longer a surprise. Settings now opens with the three numbers that matter: how many materials, how many products, and how many sales this month you have left.<br><br>The same three counters show up on Insights once you have been using CraftCost for more than a day, so you can see where you stand before you run into a limit mid-task.<br>